We Are Random Art Attack
An independent game studio founded on the belief that great games should feel like nothing else — surprising, kinetic, and alive.
Built by someone who just wanted to make something real
Random Art Attack started with a simple frustration: too many games play it safe. We wanted something that felt frenetic, creative, and completely our own. So we built it.
What started as a personal project grew into a proper studio. We embrace the chaos of indie development — the late nights, the pivots, the moments when something clicks and everything changes.
Our first game, Space Dance Melee 2026, is everything we believe a game should be: fast, deep, and wildly replayable. It's the game we always wanted to play.
We're just getting started.
"Every design decision we make starts from the same place — does this feel incredible to play?"— Random Art Attack, Studio Motto
Development Begins
First prototype of Space Dance Melee 2026 takes shape.
Core Systems Complete
Powerup system, shop network, and combat loop locked in.
Studio Founded
Random Art Attack officially launches as a studio.
Game Launch
Space Dance Melee 2026 releases on PC (Steam).
Our Values
Feel-First Design
If a mechanic doesn't feel incredible to interact with, it doesn't ship. Every button press, every enemy hit, every powerup pop — it all has to feel right.
Depth Through Randomness
We design systems that interact — not just features that coexist. Every run should feel like a new story told by the game itself.
Replayability Above All
We're not interested in one-time experiences. We build games you come back to obsessively, chasing new synergies and pushing further than last time.
The Team
Small team, big ambitions.
Your Name Here
Designer, programmer, and the driving force behind Random Art Attack. Building every system by hand and loving every second of it.
Follow our progress
We document everything — the wins, the pivots, and the weird design problems. Follow along and be part of the story.