TLDR: The core of the software I use is as follows:
Blender for 3d Modeling, UV Prep, Rigging, and Animation | Gimp or Photoshop for texturing editing.
Substance Painter for texturing models. |Zbrush for high polygon sculpting and detail work.
Handplane 3D for Baking.
Topogun for retopology work. | Substance Designer for texture and material creation. |Marmoset 3 for presentation.