What Tools Do I Need to Create High Quality 3d Art for Games?

TLDR: The core of the software I use is as follows:

Blender for 3d Modeling, UV Prep, Rigging, and Animation  |  Gimp or Photoshop for texturing editing.

Substance Painter for texturing models.  |Zbrush for high polygon sculpting and detail work.

Handplane 3D for Baking.

Supplementary Software:

Topogun for retopology work.  |  Substance Designer for texture and material creation.  |Marmoset 3 for presentation.

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